Romhacking.net Archive - Romhack Plaza
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Translations - Romhacks - Homebrew - Utilities - Documents ( Type selected : Documents )
(6502) Assembly in One Step ( NES )
1943 NES Hacking Notes ( NES )
1943: The Battle of Midway
20 Levels of NSF ripping ( NES )
6502 Instruction Summary ( NES )
6502 Palette Changing Tutorial ( NES )
65816 ASM Tutorial ( N/A )
65816 Programming Primer ( SNES )
65xx Processor Data ( Multiple )
68000 Disassembler Notes ( GEN )
68000 Instruction Set ( X68K )
A Beginner's Guide to NES ROM Hacking ( NES )
Addendum to ZSNES Savestate Format ( SNES )
Adding an SNES Intro (with a few clicks) ( SNES )
Advance Wars Dual Strike - Disassembly (USA) ( NDS )
Advance Wars: Dual Strike
Adventure Disassembly ( 2600 )
Adventure Island NES Hacking Notes ( NES )
Air Fortress Embedded Source Code ( NES )
Alien 3 Music Source Code ( NES )
Altering Objects in SM64 ( N64 )
American Gladiators Music Source Code ( SNES )
An Introduction to Understanding/Hacking 8 Bit Graphics ( Multiple )
An Introductory Guide to Hacking Nintendo World Cup ( NES )
Animations Info/Instructions to Modify ( NDS )
Ghost Trick: Phantom Detective
Anomie's S-DSP Doc ( SNES )
Anomie's SNES Memory Mapping Doc ( SNES )
Anomie's SNES Timing Doc ( SNES )
Anomie's SPC700 Cycle Doc ( SNES )
Anomie's SPC700 Doc ( SNES )
Anomie’s C4 Chip Doc ( SNES )
Anomie’s Register Doc ( SNES )
Anomie’s SNES OpenBus and Wrapping Doc ( SNES )
Anomie’s SNES Port Doc ( SNES )
AnusP's Advanced Hacking Tutorial ( Multiple )
Apply FireFlower ( Multiple )
Archive formats in Gyakuten Kenji 2 ( NDS )
Arrow Flash Table and Translation Notes ( GEN )
Art Alive! Disassembly ( GEN )
ASM Hacking for Dummies ( SNES )
Asteroids Disassembly ( 2600 )
Atari 2600 Memory Map ( 2600 )
Atari 2600 Music And Sound Programming Guide ( 2600 )
Atari 2600 RIOT Map ( 2600 )
Atari 2600 TIA Hardware Notes ( 2600 )
Atari 2600 TIA Map ( 2600 )
Atari 2600 VCS Precise Sound Values and Distortion Breakdown ( 2600 )
Atari 2600 VCS Sound Frequency and Waveform Guide ( 2600 )
Automatic Line-Wrap Example ASM ( NES )
Balloon Fight Level Hacking ( NES )
Bank C3 Compendium ( SNES )
Barbie Super Model Source Code ( GG )
Baseball Simulator 1.000 Player & Team Editing Sheet ( NES )
Battle City Title Screen Hacking ( NES )
BCEI Basic Text Replacement ( Multiple )
Beauty and the Beast Music Source Code ( NES )
Beginner's Hexadecimal and Binary Guide ( N/A )
Berzerk Disassembly ( 2600 )
Bill & Ted NES map hacking guide ( NES )
Bill & Ted's Excellent Video Game Adventure
Bionic Commando Offset Document ( NES )
Bionic Commando ROM Hacking ( NES )
BIOS OS and Asteroids Source Code ( 7800 )
Blargg’s S-DSP Timer Glitch Explanation ( SNES )
Blaster Master Level Format ( NES )
BMP/BPP Convert ( Multiple )
Bomberman II Level Hacking ( NES )
Bomberman Level Hacking ( NES )
Bonk's Adventure Tile and Tilemap Format ( TG16 )
Boss Weapon Damage Disassembly ( SNES )
BPS File Format Specification ( N/A )
Bram Stoker's Dracula Music Source Code ( GB )
Bram Stoker's Dracula Music Source Code ( NES )
Bram Stoker's Dracula Music Source Code ( SMS )
Breath of Fire III Text Hacking Guide ( PSX )
Breath of Fire IV Technical Guide to Enemies ( PSX )
Breath of Fire IV Text Hacking Guide ( PSX )
Broadcast Satellaview-X Internal ROM Info ( SNES )
BRR Sound Encoding Scheme ( SNES )
Bubble Bobble Arcade Editing ( ARC )
Buu's Fury Hacking ( GBA )
Dragon Ball Z: Buu's Fury
California Games 2 Music Source Code ( SMS )
Camera Hacking Guide ( PSX )
Capcom "6C80" Sound Engine/Music Format Documentation ( NES )
Capcom MMC3 Sound Engine Information ( NES )
Capcom Sound Engine 1 Format ( NES )
Captain Tsubasa 2 Hacking Guide ( NES )
Captain Tsubasa Vol. II: Super Striker
Cart Information ( 2600 )
Cartridge Interface ( JAG )
Casino Games Password generation disassembly ( SMS )
Castle of Illusion - Disassembly (Translation) ( GEN )
Castle of Illusion: Starring Mickey Mouse
Castlevania 2 Sprite Data ( NES )
Castlevania II: Simon’s Quest
Castlevania Enemy Data ( NES )
Castlevania II: Simon's Quest Disassembly ( NES )
Castlevania II: Simon’s Quest
Castlevania II: Simon's Quest Hacking Guide ( NES )
Castlevania II: Simon’s Quest
Castlevania III US music data ( NES )
Castlevania III: Dracula’s Curse
Castlevania Music Format ( NES )
Castlevania: Aria of Sorrow Item Location Editing Guide ( GBA )
Castlevania: Aria of Sorrow
Castlevania: Bloodlines Cutscene Text Editing Guide ( GEN )
Castlevania: Symphony of the Night - Zone File Technical Documentation ( PSX )
Castlevania: Symphony of the Night
CD-ROM BIOS Functions (8) ( TGCD )
Centipede Source Code ( 7800 )
Changing a NES Game's Text ( NES )
Changing arrow cursor in dialog choices ( SNES )
Changing Atari VCS Graphics The Easy Way ( 2600 )
Changing team flags in ISS Deluxe ( SNES )
International Superstar Soccer Deluxe
Chippy2000's Guide to Hacking Pokemon Gold! ( GB )
Chrono Lover's Guide to Modding, Vol I: Background Insertion ( SNES )
Chrono Trigger - Hacking Default Player Names ( SNES )
Chrono Trigger Compression ( SNES )
Chrono Trigger Data Offsets ( SNES )
Chrono Trigger Database ( SNES )
Chrono Trigger Music Library ROM Hacking ( SNES )
Chrono Trigger: Music Library
Cinepak for Sega - Breakdown ( SegaCD )
CNROM CHR to MMC3 CHR ( NES )
Coding Dictionary/DTE compression routines in SNES roms ( SNES )
Collection of Sega 32X Manuals ( 32X )
Collection of Sega CD Manuals ( SegaCD )
Collection of Sega Genesis Manuals ( GEN )
Color Dreams Lockout Chip Stunner ( NES )
Color Dreams NES Programming Manual ( NES )
Columns Disassembly ( GEN )
Combat Disassembly ( 2600 )
Commando Source Code ( 7800 )
Comprehensive Guide to SMB1 Music Hacking ( NES )
Compression - Cyber Knight 2 ( SNES )
Cyber Knight II: Chikyuu Teikoku no Yabou
Compression - DTE Packer ( N/A )
Compression - Phantasy Star ( SMS )
Compression - Phantasy Star Gaiden ( GG )
Compression - River City Ransom Zero ( NES )
Compression - Shining Force ( GEN )
Compression - Shining Force Gaiden ( GG )
Shining Force Gaiden: Final Conflict
Compression - Sylvan Tale ( GG )
Compression Library ( N/A )
Compression of SNES ROMs ( SNES )
Compression Tutorial ( NES )
Compression VS Non Compression – Cheatsheet ( Multiple )
Console Graphics Document ( Multiple )
Constructing Tables for NES ROM Hacking ( NES )
Contra - Hacking Guide ( NES )
Contra all text routines ( NES )
Contra hex values ( NES )
Contra US Annotated Disassembly ( NES )
Converting SNES pointers to 24-bit ( SNES )
Corrupt Corrupting ( Multiple )
Cosmic Ark Disassembly ( 2600 )
CowBite Virtual Hardware Specifications ( GBA )
Crayon Shin-Chan: Taiketsu! Quantum Panic!! - Compression ( GG )
Crayon Shin-Chan: Taiketsu! Quantum Panic!!
Creating PC patchers with NSIS ( PC )
Crimson Music Source Code ( GB )
Crystal Castles Source ( 2600 )
Crystal Mines Source Code ( NES )
Crystalis Monster Data ( NES )
Crystalis Shop Prices Data ( NES )
Custom CHR + Bankswap Routines For MMC1 to MMC3 Conversions ( NES )
D88 File Structure ( Multiple )
Dark Chambers Source ( 2600 )
Decompression of SNES fonts ( SNES )
Definitive Guide to ROM Hacking Tables, The ( Multiple )
Deinterleave MD ROM ( GEN )
Deinterleave N64 ROM ( N64 )
Demystifying Cinepak For Sega ( SegaCD )
Der Langrisser Data Structures ( SNES )
Description of the Sega FILM/CPK File Format ( Multiple )
Desert Falcon Source ( 2600 )
Devil Survivor: Text Dump ( NDS )
Shin Megami Tensei: Devil Survivor
Digisalt's SNES Palette Tutorial ( SNES )
Disch Explains FF1 Rom Expansion ( NES )
Disch Explains Mapper Changing ( NES )
Disch Explains PPU Writing ( NES )
Disch Explains Stack Basics ( NES )
Displaying a 2BPP Tile ( GB )
DMA Transfers, Compression, and You ( SNES )
Donkey Kong Country Sprite Headers ( SNES )
Donkey Kong Disassembly ( 2600 )
Donkey Kong Disassembly ( NES )
Donkey Kong NES Editing ( NES )
DOOM 32X Hacking Notes ( 32X )
Double Dragon III Enemies Values ( NES )
Double Dragon III: The Sacred Stones
Downtown Nekketsu Monogatari Compression ( TGCD )
Downtown Nekketsu Monogatari
Dragon Warrior Bytes ( NES )
Dragon Warrior SRAM Guide ( NES )
Dragonball Z 3: Killer Androids ASM Source Code ( NES )
Dragon Ball Z III: Ressen Jinzou Ningen
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code ( NES )
Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku
Dragonball Z: Assault of the Saiyans Source Code ( NES )
Dragon Ball Z: Kyoushuu! Saiya Jin
Dragonfire Source ( 2600 )
Drakengard 2 EU undub ( PS2 )
Dream Maze: Kigurumi no Daibouken (SFC) Font ( SNES )
Dream Maze: Kigurumi Daibouken
DSP-1 Emulation Code ( SNES )
DTE - You can do it, we can help ( NES )
Digital Devil Monogatari: Megami Tensei
Dual-Tile Encoding: NES/Famicom Implementation ( NES )
DuckTales2 full disassembly + .idb base ( NES )
DW2 - Disassembly + ( NES )
E.T. the Extra-Terrestrial Disassembly ( 2600 )
E.T. the Extra-Terrestrial
Easy Way to Find Level Data in Some NES Games ( NES )
EDICT Format Onomatopoeia List ( N/A )
Editing Fonts without the Aid of a Graphics Editor ( Multiple )
Electronix Corp NES Schematic ( NES )
Enemy and Equipment Stat Editing Guide ( GBA )
Castlevania: Aria of Sorrow
Entities.ebp Documentation ( NDS )
Equinox Hacking Document ( SNES )
Eternal Champions Hacking Notes ( GEN )
Everynes - Nocash NES specs ( NES )
Everything You Always Wanted To Know About GAMEBOY ( GB )
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask ( PSX )
EX-Mutants Source Code ( GEN )
F-Zero Climax Data ( GBA )
Famicom Disk System Technical Reference ( FDS )
FAQ for the LZSS Compression ( N/A )
Faxanadu Disassembly ( NES )
Faxanadu Level Data ( NES )
FCEUd, Tutorial #1 (Hacking Character Stats) ( NES )
FCEUd, Tutorial #2 (Password Generators) ( NES )
FCEUd, Tutorial #3 (Compression in ROMs) ( NES )
FDS Loader Documentation ( FDS )
FEDA VWF Routine ( SNES )
FEDA: The Emblem of Justice
FEDS (U) Hacking Documentation ( NDS )
Fire Emblem: Shadow Dragon
FF1 Disassembly Companion ( NES )
FF1 Disassembly with Bugfix & Enhancement Patches ( NES )
FF1 Facelift Bytes ( NES )
FF2 Charactery Bytes ( NES )
FF2 Monster Bytes ( NES )
FF3 $7E5000 source code ( SNES )
FF3us Animation Scripts ( SNES )
FF3us Battle Event Scripts ( SNES )
FF3us Ending Names Mapping ( SNES )
FF4 Advance - Command Pointers ( GBA )
FF4 Advance - Spell List Data ( GBA )
FF4 Advance Data Structures ( GBA )
FF4CC (PSP) - Spell List Data ( PSP )
Final Fantasy IV: The Complete Collection
FF6 SNES $C3 Bank rellocatable source code ( SNES )
FFCC Hacking notes ( GC )
Final Fantasy Crystal Chronicles
FFII DoS Character Bytes ( GBA )
Final Fantasy I & II: Dawn of Souls
Final Fantasy 1 GFF Hacking Documents ( NES )
Final Fantasy 1 Music Driver Disassembly ( NES )
Final Fantasy 1: Dawn of Souls event code ( GBA )
Final Fantasy I & II: Dawn of Souls
Final Fantasy 2j Save State Hacking ( NES )
Final Fantasy Advance and Chrono Trigger DS Font Specifications ( Multiple )
Final Fantasy Adventure and Seiken Densetsu ROM hacking notes ( GB )
Final Fantasy Bits and Bobbles ( NES )
Final Fantasy Bytes ( NES )
Final Fantasy I for NES Hacking Text ( NES )
Final Fantasy I: Dawn of Souls General Notes ( GBA )
Final Fantasy I & II: Dawn of Souls
Final Fantasy II (NES) Music Format ( NES )
Final Fantasy II/IVj State Hacking ( SNES )
Final Fantasy III (NES) Sound Format ( NES )
Final Fantasy IIj Save Editing ( NES )
Final Fantasy IV: The After Years WiiWare Data ( WII )
Final Fantasy IV: The After Years
Final Fantasy V Save Format ( SNES )
Final Fantasy VI ( SNES )
Final Fantasy VI Offsets Guide ( SNES )
Fire Emblem: Ultimate Tutorial ( GBA )
First PS ASM Doc for Hacking ( PSX )
Frank15’s Super Mario Land Notes ( GB )
Freefall Source Code ( NES )
Freeway Disassembly ( 2600 )
Front Mission 1 MOD ( SNES )
G.I. Joe Passwords ( NES )
Galaxian (NES) Disassembly ( NES )
Game Boy Programming Manual v1.0 ( GB )
Game Gear Development Manual ( GG )
Gameboy Advance Cribsheet ( GBA )
Gameboy ASM Hacking Guide ( GB )
Gameboy Pointer Hacking ( GB )
Gameboy Programming Manual ( GB )
Gameboy Z80 Instruction Set ( GB )
GB Hardware Information ( GB )
GBA "Sappy" sound engine information ( GBA )
GBA breakpoints and graphics data ( GBA )
The Legend of Zelda: The Minish Cap
GBA Palette Changing FAQ ( GBA )
GBA Programming Manual ( GBA )
Genesis Chat Logs ( GEN )
Genesis ROM Format ( GEN )
Genesis Technical Overview ( GEN )
Ghost Trick Master Sprite Directory ( NDS )
Ghost Trick: Phantom Detective
Ghost Trick ROM Visual Assets Information ( NDS )
Ghost Trick: Phantom Detective
Giegue's Master Guide to Hacking Pokemon Games Red-Crystal ( GB )
Gimmick! Rom Hacking Document ( NES )
Golden Axe 2 Palette Addresses HivePal format ( GEN )
Golden Axe Disassembly ( GEN )
Golden Sun Text Compression Workaround ( GBA )
Gradius 3 disassembly of bank $00 and $02 ( SNES )
Graphics Hacks For the Tapper Arcade Game And Others ( ARC )
Grog’s Guide to DMA and HDMA on the SNES ( SNES )
Guardian Legend ROM Hacking Document ( NES )
Guide to Cycle Counting on the Atari 2600 ( 2600 )
Gunstar Heroes Disassembly ( GEN )
Hacking Custom Intros Into SNES ROMs ( SNES )
Hacking Final Fantasy 3j NESticle Save States ( NES )
Hacking Japanese NBA Jam T.E. for PSX: A Beginner's Guide ( PSX )
Hacking NBA Jam T.E. for PSX: A Beginner's Guide ( PSX )
Hacking NBA Jam TE: A Beginner's Guide ( SNES )
NBA Jam Tournament Edition
Hacking NBA Jam TE: An Intermediate Guide ( SNES )
NBA Jam Tournament Edition
Hacking NES Music ( NES )
Hacking RPG Inventories ( N/A )
Hacking Save States ( Multiple )
Hacking Savestates for Final Fantasy ( NES )
Hacking The Legend of Zelda NESticle Save States ( NES )
Hacking Wild Pokemon Encounters ( GB )
Hacking Your Way to Superstardom with the NESticle Emulator ( NES )
Hard Truck Music Source Code ( GB )
Hero Quest Source Code ( NES )
Hiryuu no ken 3 allies & opponents hex values ( NES )
Hiryuu no Ken III: 5 Nin no Ryuu Senshi
Homebrew Handbook for SNES ( SNES )
How NES Graphics work ( NES )
How to Change Wild Pokemon ( GB )
How to Disassemble 8K Games with DiStella ( 2600 )
How to Edit 16×16 tiles ( SNES )
How to edit Donkey Kong titlescreen ( NES )
How to encode quality Playstation videos ( PSX )
How to find & edit enemy health with FCEUXD ( NES )
How to Hack Experience Levels ( Multiple )
How to Make Genesis Game Genie Codes With Gens Tracer ( GEN )
How to Make NES Game Genie Codes With a Debugger ( NES )
How to make raster effects with the NES ? ( NES )
How To Make Table Files ( Multiple )
How to start hacking your own ROMs ( NES )
Ice Climber - Level Data Map ( NES )
Indy 500 Disassembly ( 2600 )
Infidelity's Dissection of DuckTales ROM ( NES )
Inserting Custom Sounds into PSX NBA Jam T.E. ( PSX )
Introduction to Reverse Engineering WIN32 Applications ( PC )
ISO/IEC 646 Table ( N/A )
ISO/IEC 6937 Table ( N/A )
Jack Nicklaus Golf Music Source Code ( NES )
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
Jackal ROM dissection ( NES )
Jaguar Docs by Nat! and KKP ( JAG )
James Pond 3 Hacking Notes ( GEN )
James Pond 3: Operation Starfish
Jawbreaker Disassembly ( 2600 )
Jet Force Gemini Music Source Code ( GB )
John Smith (James Bond Jr. Prototype) Source Code ( NES )
Joust Source Code Documented ( 2600 )
Kaboom! Disassembly ( 2600 )
Kaeru no Tame ni Kane wa Naru Technical Notes ( GB )
Kaeru no Tame ni Kane wa Naru
KaioShin’s Dragon Quest Monsters VWF ( GBA )
Dragon Quest Monsters: Caravan Heart
Kefka's Kirby's Adventure Notes ( NES )
Kickle Cubicle ROM / Level Editing Guide ( NES )
Kid Chameleon Hacking Info ( GEN )
Kid Icarus Music Format Addendum ( NES )
Kinnikuman characters hex values ( NES )
Kiwibonga's Table-File Making Doc ( Multiple )
Knuckles' Chaotix Disassembly & Toolkit ( 32X )
Kyatto Ninden Teyandee all text routines ( NES )
Layer 3 Information and Usage for GoldenEgg ( SNES )
Super Mario World 2: Yoshi’s Island
Legend of Zelda Screen Code Reference ( NES )
Lethal Weapon 3 Music Source Code ( SMS )
Links Awakening DX ASM ( GB )
The Legend of Zelda: Link's Awakening DX
Links Awakening DX Hacking Document ( GB )
The Legend of Zelda: Link's Awakening DX
Lo/HiROM Convert ( SNES )
Locating graphics with VBA-SDL-H ( GBA )
The Legend of Zelda: The Minish Cap
Lode Runner Level Format ( NES )
Lost Woods & Lost Hills Hacking ( NES )
Lufia & The Fortress of Doom SRAM Guide ( SNES )
Lufia & the Fortress of Doom
Lufia 4 rom structure ( GBA )
Lufia II Documents ( SNES )
Lufia II: Rise of the Sinistrals
Lunar Address C# Library ( SNES )
Lunar Magic Class 3 - Overworld Editing ( SNES )
Magician Source Code ( NES )
Marble Madness High Scored Data ( NES )
Mario's Picross Level Data ( GB )
MasterPalette.mtl (RGB - Int) ( SNES )
Medabots AX/Medarot G: Streamed music locations ( GBA )
Medabots AX: Metabee Version
Medabots/Medarot 2 Core: Streamed music locations ( GBA )
Medabots: Metabee Version
Mega Man 4 Sound Engine Disassembly ( NES )
Mega Man 6 Enemy IDs ( NES )
Mega Man 7 password system documentation ( SNES )
Mega Man Disassembly ( NES )
Mega Man II Sound Disassembly ( NES )
Mega Man III Hacking Documents ( NES )
Mega Man IV Password Crack ( ARC )
Mega Man Sound Disassembly ( NES )
Mega Man Title Screen Chart ( NES )
Mega Man Title Screen Sound Code ( NES )
Mega Man V Hex Edit Doc ( NES )
Mega Man X Disassembly ( SNES )
Mega Man X Password Specification ( SNES )
Mega Man X3 Decompression Routine ( SNES )
Mega Man X6 Tweaks Workbook ( PSX )
Mega Man/Rockman 2 Music/SFX Data Guide ( NES )
Megaman - The Wily Wars hacking notes ( GEN )
MegaMan 2 (NES) Password Crack ( NES )
Megaman 2 Sound Engine Document ( NES )
Megaman 3 - 5 Level Formats ( NES )
Megaman 4 Comprehensive Document ( NES )
Megaman 5 Palette Hacking Doc ( NES )
Megaman I NES ROM Tech Doc ( NES )
Megaman Xtreme Graphics Decompressing ( GB )
Memory Address List ( GB )
The Legend of Zelda: Oracle of Ages
Shin Megami Tensei: Devil Survivor
Shin Megami Tensei: Digital Devil Saga 2
Metroid (NES) Music Format ( NES )
Metroid Password Format Guide ( NES )
Metroid Source Code ( NES )
Metroid Source Code Expanded ( NES )
Metroid Zero Mission ROM Hacking Data ( GBA )
Microsoft Fastfile Package Format ( PC )
Mighty final fight enemy values ( NES )
Miniguide on Virtual File Systems ( PSX )
Montezuma's Revenge Disassembly ( 2600 )
Moon Crystal hex values ( NES )
Moonsweeper Source ( 2600 )
MOS MCS 6500 Microcomputer Family Programming Manual ( Multiple )
Mother Music Format ( NES )
Mr. Nutz 2 Source Code ( GEN )
Ms Pac-Man Hacking Document ( NES )
Ms. Pac-Man (NES) Maze Data Format ( NES )
Ms. Pac-Man (Tengen) NES Editing ( NES )
Ms. Pac-Man Disassembly ( GEN )
Musashi no Ken sword man's values ( NES )
Musashi no Ken: Tadaima Shugyou Chuu
Music Bytes 0.7 (Unofficial update by Sliver X) ( NES )
N64 CPU Documentation ( N64 )
N64 Documentation Kit ( N64 )
N64 Survival Guide ( N64 )
Name Table & Pattern Table Doc ( NES )
NBA Hangtime Music Source Code ( SNES )
NEC Interchannel Package Format ( Multiple )
NEC SuperGrafx Hardware Notes ( SGFX )
NEC V60 CPU Manual ( Multiple )
Neo*Geo MVS Hardware Notes ( ARC )
Nerdy Nights NES Tutorials Collection ( NES )
NES 16×16 Tile Format ( NES )
NES APU Sound Hardware Reference ( NES )
NES Dictionary Code w/DTE support ( NES )
NES Documentation ( NES )
NES Game Genie Code Format DOC ( NES )
NES Memory Mapping ( NES )
NES Music Format Specification ( NES )
NES Music Ripping Guide ( NES )
NES Palette hacking: The Fast way ( NES )
NES Rom Expansion ( NES )
NES Rom Expansion 101 ( NES )
NES Rom Expansion 102 ( NES )
Neutopia II (JP) Resources ( TG16 )
Neutopia Resources ( TG16 )
Nijuu Music Source Code ( NES )
NINJA 1.0 File Format ( N/A )
NINJA 2.0 File Format ( N/A )
Ninja Gaiden 3 hacking values ( NES )
Ninja Gaiden III: The Ancient Ship of Doom
Nintendo DS File Formats ( NDS )
Nintendo Entertainment System Architecture ( NES )
Nintendo Gameboy Cribsheet ( GB )
Nintendo SHVC Scope BIOS ( SNES )
NitroFS in a nutshell ( NDS )
Notes - Dragon Warrior III ( NES )
NTSC 2C02 Technical Reference ( NES )
Official Documentation on the SH-2 ( 32X )
Ogre Battle Compressed Graphics Locations ( SNES )
Ogre Battle: The March of the Black Queen
Ogre Battle ROM Data ( SNES )
Ogre Battle: The March of the Black Queen
Ogre Battle Rom Map ( SNES )
Ogre Battle: The March of the Black Queen
OneBus Clone Unit Source Code ( NES )
Oracle of Seasons ROM Hacking ( GB )
The Legend of Zelda: Oracle of Seasons